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 Forum index » Other Projects » Alpha Projects » Tiberian Sun - Reform » Forgotten Buildings
Tiberium Facility
Moderators: SuperJoe
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SuperJoe
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Joined: 03 Sep 2009

PostPosted: Sun Aug 22, 2010 7:29 am    Post subject:  Tiberium Facility Reply with quote  Mark this post and the followings unread



- Profile picture updated -

Prerequisite: Logistic Center
Cost: 1750
Power Requirement: 105

Tiberium facility is where all the forgotten tiberium related research takes place. In addition to the research building itself, the installation has many holding pens specifically created for various tiberium creatures the forgotten have acquired. The facility unlocks access to the most powerful forgotten units, the tiberium creatures. It also allows the forgotten to construct the ion storm missile superweapon. In addition to giving access to all the tiberium based units, the tiberium trees found in the holding pens of the facility slowly spread tiberium outside the facility, which can then be used for healing by forgotten units or harvested for extra credits. Due to the scarce availability of the resources needed for the tiberium facility, only one of them can be constructed at a time.

Last edited by SuperJoe on Thu May 02, 2013 6:38 pm; edited 3 times in total

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Aug 22, 2010 7:50 am    Post subject: Reply with quote  Mark this post and the followings unread

For a CP not bad but surely you could change the gold colour and the armory blue gate thing to say a darkish greyey - green so it looks less obvious?


example.png
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example.png



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SuperJoe
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Joined: 03 Sep 2009

PostPosted: Sun Aug 22, 2010 8:15 am    Post subject: Reply with quote  Mark this post and the followings unread

lol that does look alot better. I'll see what I can do.

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SuperJoe
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Joined: 03 Sep 2009

PostPosted: Thu Feb 03, 2011 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

The building appearance has been adjusted based on Morpher's suggestion. Also didn't notice how dark the tiberium patches on it used to be, they should be closer to the real deal now.
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed May 11, 2011 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just a quick suggestion (if you haven't already done it): Since tiberium glows on dark maps, you should put the tiberium patches into an activeanim and give the anim UseNormalLight=yes so they glow as well. Maybe even give them an additional small flashing anim or add the unused "twinkle" anim to it.
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SuperJoe
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Joined: 03 Sep 2009

PostPosted: Fri May 13, 2011 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

I checked and some of the tiberium colors already glow on dark maps, some don't. If I made all the tiberium colors into those special colors (2-15, 239-255) that aren't affected by lightning, wouldn't that achieve the same thing?
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