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 Forum index » Other Projects » Pre-Alpha Projects » Echilon: The War for Terra Nova
Don't worry, It's not dead!
Moderators: Aro, daTS, FurryQueen
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Nov 02, 2011 8:11 am    Post subject:  Don't worry, It's not dead! Reply with quote

I've actually been working quite a bit on Echilon. Most of it is unit-listing and storybased though, so sadly, I've only got a tiny bit of eye candy. But here's a tiny little update, just to keep your interest.


Shown here's a couple of the Federation's ground-based defenses. Obviously, it's the Anti-Tank and Anti-Infantry turrets. They're only meshes right now, as I'm still no good at UVW mapping.




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Frontlines
Missile Trooper


Joined: 23 Nov 2009
Location: Charleston, SC

PostPosted: Wed Nov 02, 2011 8:31 am    Post subject: Reply with quote

Wings3d is pretty brillant in UVW Mapping. Just sorta.. One-click to get everything projected onto the map, then you can modify it yourself..
You can color-group things, and all "same color'd" items will remain grouped on the map.

export/import 3ds.

Anyways.. Nice model.. Real Problem I have, is coming up with weapon designs :/

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Nov 02, 2011 10:38 am    Post subject: Reply with quote

I have no problem designing them. It's actually relatively easy. I just draw it up on paper and then model it out.

3DS Also has a really intuitive UVW Mapping process, it's just that I have yet to figure out all the controls.
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Frontlines
Missile Trooper


Joined: 23 Nov 2009
Location: Charleston, SC

PostPosted: Thu Nov 03, 2011 1:07 am    Post subject: Reply with quote

I can never figure out how i want them to look. I always rage and think it looks horrible. #Tongue

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Constant Flux

PostPosted: Thu Nov 03, 2011 2:25 am    Post subject: Reply with quote

I found UVW mapping to be relatively easy recently after a bit of research. Obviously you've got basic UVW knowledge, so I'm not going to waste your time on basics.
Just use UVW unwrap -> Parameters -> Edit:


Also, you will really want to research more into Lightmaps and 3D Bump maps (easier to make since you're using your modeling skills to do so.) I'd post another tutorial, but am far too tired to make it remotely understandable.
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Nov 03, 2011 10:14 am    Post subject: Reply with quote

I'll have to look into that, 4star, but you may have just helped me tremendously. Box mapping may be my solution...
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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Unknown

PostPosted: Thu Nov 03, 2011 9:11 pm    Post subject: Reply with quote

I have ridiculously high expectations for this mod and am suicidal about it. So don't let me down or you might have a suicide on you conscious. (Seriously though, I'm just kidding.)
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4StarGeneral
General


Joined: 14 Sep 2006
Location: Constant Flux

PostPosted: Fri Nov 04, 2011 2:32 am    Post subject: Reply with quote

After looking at the models posted (too much?), you may just have to go more advanced, and flatten mapping.

3D bumps are easy because all you have to do is make a white model, make what you want the bumps to be, face front (or top), and render it. Lightmaps otherwise, MODDB has a nice tutorial.

EDITED FOR BEING DRUNK
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