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Fanatic
Moderators: SuperJoe
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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Thu Dec 29, 2011 6:55 am    Post subject:  Fanatic Reply with quote  Mark this post and the followings unread



Cost: 300
Prerequisite: Hand of Nod
Role: Anti-everything
Strengths: Deals alot of damage over a large area, fast
Weaknesses: Very poor armor

Fanatics are willing to make the ultimate sacrifice by giving up their lives for Kane and Nod's cause. These people usually have nothing left to lose. Confessors brainwash them and channel their hatred towards anything that happens to stand in Nod's way. Fanatics run up to their target and detonate the explosive charges that they carry on their back, dealing alot damage over a large area. Extreme care needs to be taken when commanding Fanatics: If the Fanatic gets killed before reaching the target, the explosive charges he carries will go off, potentially destroying any nearby friendly forces. The Fanatics know no fear and will never take cover. Fanatics are effective against most things, though heavily armored units and buildings are able to withstand the explosions better. Simply rushing at the enemy with Fanatics alone is usually not a good idea because the Fanatics wear no armor and are quick to die from any anti-infantry fire.

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Last edited by SuperJoe on Thu May 02, 2013 6:18 pm; edited 3 times in total

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Thu Dec 29, 2011 7:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Animation previews, normal size and zoomed in:






It has been a little quiet on the mod for a while now, but rest assured it is still worked on. I took on adding 60+ maps to the mod, and have been modifying them to work with Reform (add in new civilians, civilian vehicles, make sure they are balanced for all 3 sides, etc). I've also added tons of new civilians and civilian vehicles since the original TS selection was pretty weak. Also added some new songs and other stuff, like the Fanatic here. Overall the mod will be alot "beefier" now.

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Last edited by SuperJoe on Fri May 03, 2013 11:10 am; edited 1 time in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Dec 29, 2011 10:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Excellent recolour of Chameleon Spy. But wait a second, he has firing frames?

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Thu Dec 29, 2011 12:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great! I'm looking forward to this mod.

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Inactive Projects >> Tiberian Sun: Tech Level War http://www.ppmsite.com/forum/index.php?f=843
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Sat Dec 31, 2011 6:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Excellent recolour of Chameleon Spy. But wait a second, he has firing frames?


The firing frames simply have him activating the detonator. It all happens so fast you can barely notice it ingame anyway, unless you play with a really slow gamespeed.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sat Dec 31, 2011 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

If it's anti-everything, is it AA as well? :p

kidding. This mod goes in a really nice direction.

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Wed Jan 04, 2012 2:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Good to see progress now, I jus need to do the same.

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Beta Tester for Mental Omega 3.0


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