Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Fri Feb 20, 2004 4:55 am Post subject:
TDL Engineer... finished
well, I finished it the other night, and i just now implimented it into the game, and I must say, it looks pretty good. (concidering I made it, the kind of all n00bs)
I've included a pic of some of the screenshots I took, and I've also included a zip with the files necessary for you to view it in-game... so just unzip to the main directory, and it replaces the engineer. (oh man, I've been teachen n00bs for too long, you guys have known that for years)
I think you should view it ingame, cuz it looks pretty cool, especially at lower game speeds, although the crawling frames are all fucked up... Thanks BS SHP Builder! Auto shadows my ass, his feet are at his head... so untill the autoshadows feature is fixed this is what we are stuck with... sorry.
tdlengineer.gif
Description:
Filesize:
37.3 KB
Viewed:
18418 Time(s)
_________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. Last edited by the_kid on Sat Feb 21, 2004 4:09 am; edited 1 time in total QUICK_EDIT
Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Fri Feb 20, 2004 4:57 am Post subject:
oh, that reminds me, I found one graphical error (besides the crawling shadows), which I will fix up when I have the chance... _________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. QUICK_EDIT
Actually that probably didn't take very long compared to making a whole new infantry unit, that's mostly just the tratos image. I'm not complaining though, infantry SHP's are VERY time consuming, even doing just this is an achievement. _________________ Over and out,
~FinalMoon QUICK_EDIT
Joined: 10 Aug 2003 Location: Laughing at Donald Trump in a rather flat place
Posted: Fri Feb 20, 2004 10:50 pm Post subject:
so your'e also jumping on the different-type-of-engineer-bandwagon? _________________ Tiberian Station
Image guy on the Dune Sun\
- Peace - Through - Wossname - QUICK_EDIT
Joined: 10 Aug 2003 Location: Laughing at Donald Trump in a rather flat place
Posted: Fri Feb 20, 2004 11:49 pm Post subject:
wow, i'm implementing that in my mod also!
small world, i guess? _________________ Tiberian Station
Image guy on the Dune Sun\
- Peace - Through - Wossname - QUICK_EDIT
Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Sat Feb 21, 2004 4:16 am Post subject:
AHHHH, Public forum! Sorry Banshee. Maby if I had access to the hidden forums this wouldn't be a problem, I removed the file though... only the screenshot remains, but I've sent Logan the shp... although like I"ve said before the shadows need fixen BAD.
It took me a while to make cuz I"m so damn lazy, it was like a total of 300 frames, but I didn't have to do any combat frames so I only edited like 250 of them...
I don't know how many of you have seen Finalmoon's INF shp's but they are awesome! BTW, that reminds me, I would like to use your (finalmoon) shotgun grunt inf shp and your black hand sniper shp in my secret project... If you don't want me to thats fine as well... _________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. QUICK_EDIT
Thanks ^^ It's about time somebody bragged on me .
I'd like to get back to making them if Banshee will ever update the SHP Builder to my specifications. _________________ Over and out,
~FinalMoon QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum