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Civillian Structures
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Nov 11, 2004 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

2 Terror
Why they are rendered in prerspective view. They should be in isometric.

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Thu Nov 11, 2004 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

ztype it i duno the angels.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Nov 12, 2004 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Terror, post the models at the class forums. I can deal with angles later.

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Fri Nov 12, 2004 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Alrite np. i'll work on some textures for them so they look more like ts buildings.

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meselfs
Grenadier


Joined: 12 Dec 2003
Location: Oregon, USA

PostPosted: Wed Dec 08, 2004 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

HOW DARE YOU HIJACK MY THREAD?!?!??!?!?!??

No, kidding. Looks very nice #Fade in.

Tell you what: post your work as 3ds with textures in a zip and I'll render them. I have a template that lets me render with the perfect angles, perfect frame order, perfect lighting, etc...
I also have "demolition kit" template for famage frames. Takes about 2 min to apply very nice damage effect.

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