Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 4:42 pm
All times are UTC + 0
CloudPunk - new voxel game
Moderators: Global Moderators, Offtopic Moderators
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Nov 09, 2018 4:46 am    Post subject:  CloudPunk - new voxel game Reply with quote  Mark this post and the followings unread




_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Nov 09, 2018 8:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Would be interesting to see how (well) this game would render one of the C&C voxels. Lighting/texture etc
Looks like C&C voxels would size wise also fit quite well, since the car looks like it has only about 50-75 voxel length as well.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Nov 09, 2018 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well for one it's not using a 16-bit palette so I think pretty well lol. I've seen to many pixel/voxel games these days, not really impressed here without gameplay.

_________________
"Don't beg for things; Do it yourself or you'll never get anything."

Back to top
View user's profile Send private message Send e-mail YouTube User URL
G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Nov 09, 2018 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ironically WW's normals lighting trick would help control many of the pixelized artifacts seen in the demo. See the hood of the taxi how it has layers with shiny corners but not blended at all with the faces...

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Nov 09, 2018 11:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol, clearly inspired by the Blade Runner game which used voxel based tech for the character models. But yeah, besides that need to see gameplay. Sort of wish it looked a little more sophisticated, like the original Blade Runner, rather than this obviously self aware throwback style.

Back to top
View user's profile Send private message Send e-mail
Dragontry
Civilian


Joined: 15 Jun 2021

PostPosted: Mon Jun 28, 2021 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Very cool trailer) thank you...wait for it)

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1923s ][ Queries: 11 (0.0071s) ][ Debug on ]