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Jump Jets on Patrol
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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Sat May 11, 2019 1:07 pm    Post subject:  Jump Jets on Patrol
Subject description: Pathfinding question
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I recently noticed that when Jump Jet units like the Siege Chopper are placed in a patrol and told to move to specific waypoints, they always fly to about 5 cells away from the waypoint and guard there, rather than move exactly to the cell of the waypoint.  This happens with both the move to waypoint action, and patrol to waypoint. Does anyone know what causes this behaviour, and whether something can be done about it?

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Sat May 11, 2019 5:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

IIRC the siege chopper needs BalloonHover=yes added to fix its pathfinding problem.

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Sun May 12, 2019 11:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, but that is not the issue. If it didn't use BallonHover=yes, it wouldn't patrol at all, and I wouldn't see this problem in the first place. Also, this affects other Jump Jets too, not only the Siege Chopper.

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