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(Bug) Palette= doesn't works in SHP vehicles with Turret
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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Thu Jul 18, 2019 2:29 am    Post subject:  (Bug) Palette= doesn't works in SHP vehicles with Turret Reply with quote  Mark this post and the followings unread

I noticed this years ago... but at that moment, i was think that was my error.


very simple and visual explaination.
these two vehicles use the same palette, but the first one use a turret.
when i disable the tag turret=yes, the palette works.




PS:
[M1ABRAMS]
image=ABRAMSD

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Thu Jul 18, 2019 3:37 am    Post subject: Reply with quote  Mark this post and the followings unread


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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu Jul 18, 2019 4:09 am    Post subject: Reply with quote  Mark this post and the followings unread

True. A lot of bug with Palette. Trying to avoid it.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Jul 18, 2019 7:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Change your code so you can remove the Image key and try again.
Image= used in rules.ini is known to skip and reset art.ini keys

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Thu Jul 18, 2019 11:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Change your code so you can remove the Image key and try again.
Image= used in rules.ini is known to skip and reset art.ini keys


Nope... i've try everything

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Thu Jul 18, 2019 11:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Just adding tag Turret=yes in the second vehicle and this happens...


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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Jul 18, 2019 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is a known bug, several people have already reported it in the past (myself included).

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