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Madin's Nuclear Reactor
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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Sat Nov 23, 2019 3:43 pm    Post subject:  Madin's Nuclear Reactor
Subject description: RA2
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Madin's Nuclear Reactor

Files include all necessary XML, W3X, and texture files needed for editing and compilation.

Ready to use!

It is assumed that you have the C&C3 mod sdk and have been able to at least compile the sample mod. Check the included read me for permissions.
The format that I've packed the files in means that they are ready-to-compile, no XML work is needed at all. Of course you can check the XMLs, I've added a couple of comments, in that regard.

This uses both spyVsspy 'ObjectFaction.fx' shader file and Laurens 'ObjectGenricHC' shader file, which has been included in locations correct for both users of Bibber's RA3 based mod tools or those who still use the classic buildmod.bat.

Includes some sample FX and sounds.
Includes a Nod textured version.
Includes alternate textures (you will have to code these yourself).


You may re-distribute this package as long as all initial files, including this Read me and all uncompiled files, are included.
You may freely use, modify and improve all the graphical assets for any public mod as long as you give proper credits and it is not for any profit.

Primary credit: Madin (Model + Texture)

Public asset declaration

Ready to use: Yes
Sides: Nod
Portrait & Buttons: Yes
Shader: ObjectFaction
Build up animation: Yes
Damage textures: Yes
Damage 2 state: Yes
Destruction animation: Yes



NukePwrGlow_NoSteam_04.jpg
 Description:
Something like this!
 Filesize:  840.21 KB
 Viewed:  2498 Time(s)

NukePwrGlow_NoSteam_04.jpg



NukePwrGlow_Steam_04.jpg
 Description:
So safe!
 Filesize:  581.11 KB
 Viewed:  2498 Time(s)

NukePwrGlow_Steam_04.jpg



NuclearReactor.7z
 Description:
Zip file too large!

Download
 Filename:  NuclearReactor.7z
 Filesize:  12.48 MB
 Downloaded:  22 Time(s)


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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Nov 23, 2019 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

make it go boom

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Mon Nov 25, 2019 12:08 am    Post subject: Reply with quote  Mark this post and the followings unread

excelent as always Smile

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how did we end up here ?

this place is horrible ...

smells like balls ...


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