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[6] A Buoyant City
Moderators: Dawn of the Tiberium Age Staff
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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sat Nov 23, 2019 9:46 pm    Post subject:  [6] A Buoyant City
Subject description: By Rampastring
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A new multiplayer map for an upcoming update.

I think it's likely the best map I've created so far.



A_Buoyant_City.png
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 Filesize:  1.49 MB
 Viewed:  2380 Time(s)

A_Buoyant_City.png



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E1 Elite
General


Joined: 28 May 2013

PostPosted: Sun Nov 24, 2019 9:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice and natural looking.

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E1 Elite
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Joined: 28 May 2013

PostPosted: Sat Nov 30, 2019 7:32 am    Post subject: Reply with quote  Mark this post and the followings unread

So v1.181' got released with release date 29-Dec-2019 instead of Nov and this map didn't make it. Map renderer is old too though changelog says otherwise.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun Dec 01, 2019 4:15 am    Post subject: Reply with quote  Mark this post and the followings unread

This map was intentionally left for a later update rather than this one, but the included Map Renderer version was indeed wrong. For now I've fixed it without changing the game version number so that whoever updates now (or downloads the full package from Mod DB) will get the proper version.

The game version will most likely be changed within a week so that those who already updated before now will get the new Map Renderer as well.

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E1 Elite
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Joined: 28 May 2013

PostPosted: Sun Dec 01, 2019 5:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Thought to check out this map, will wait then.

If using the latest Map Renderer, can remove FrameDeciderCode from DTA's modconfig.xml as it is no longer used. And should remove gui_settings.xml from version file if that file is kept in the tool folder. It stores user preference which will change on usage, so should be exempted from CRC check.

Voted for DTA and TI also at moddb for this year.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun Dec 01, 2019 6:27 am    Post subject: Reply with quote  Mark this post and the followings unread

I'll remove FrameDeciderCode, but gui_settings.xml needs to be kept for things like pointing to the correct path for "Mix files" (..\) and selecting "Force FS".

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Joined: 28 May 2013

PostPosted: Sun Dec 01, 2019 7:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Can leave the default gui_settings.xml for DTA with modconfig.xml entry, force FS etc. in the tool folder, but as soon as the tool is used, it will save that file with window position, last used map etc. or any UI change. Just for using the tool, user shouldn't get the file change notification.

Alternative is to compile it specifically for DTA with hardcoding or changing how those setting parameters are handled or to disable the remaining UI controls/options etc.. Still that CRC check should get removed to allow retaining the last used UI preferences for the user.

Even with the current version, there doesn't seem to be any problem with that file changing in the old map renderer, so should be fine either way.

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