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Using the DTA BASEUNIT method
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A.Productions
Vehicle Drone


Joined: 17 Aug 2019

PostPosted: Sun Dec 01, 2019 4:57 pm    Post subject:  Using the DTA BASEUNIT method Reply with quote  Mark this post and the followings unread

Would I be able to use the BASEUNIT swap method that is in DTA for my own mod? I see that it is way more efficient then removing baseUnit tag. If so, how would I be able to do it? I don't just want to use DTA and change it.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun Dec 01, 2019 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unless you're able to compile your own spawner for your mod, this currently only works for DTA and TI.
It will most likely be implemented for the TS client in the future as well, but it'll have to wait until some time next year because it's a busy couple months.

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A.Productions
Vehicle Drone


Joined: 17 Aug 2019

PostPosted: Mon Dec 02, 2019 6:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

So when you come to that, will that nessacerily mean that there will be a separate version of TSClient to allow more than one MCV in BaseUnit, or will it just be patched?

Also, do I just put the extraced files in the directory for them to work?

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