Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 8:37 am
All times are UTC + 0
Airstrip and Helipad Help
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Keanu113
Vehicle Drone


Joined: 17 Dec 2017

PostPosted: Thu Feb 20, 2020 3:13 am    Post subject:  Airstrip and Helipad Help Reply with quote  Mark this post and the followings unread

how can i make a War Factory like the Nod Airstrip like instead of having vehicles coming from the factory but have them delivered by an AC130.

and how can i make a Helipad that doesn't needed to be docked by air units, but acts like a War Factory except only Air Units, as i wanted the Kirov Airship instead to come out from the Helipad instead the War Factory

Back to top
View user's profile Send private message
XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Thu Feb 20, 2020 5:56 am    Post subject: Reply with quote  Mark this post and the followings unread

1. Requires a lot work around hacks but is definitely doable, I suggest you look around these forums and play with dummy units and paradrop superweapons that use designators.

2. Easily achievable via 'BuiltAt'. But will also need dummy unit and superweapons if you're building kirovs where aircraft normally come out of.

These functions will all require Ares though.

_________________

ayylmao on Discord

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Feb 20, 2020 7:40 am    Post subject: Reply with quote  Mark this post and the followings unread

XxpeddyxX wrote:
1. Requires a lot work around hacks but is definitely doable, I suggest you look around these forums and play with dummy units and paradrop superweapons that use designators.

no need for that.
Create an animation of an approaching/delivering plane and use this for the ProductionAnim on the factory.
Then add a dummy door anim to delay the release of the unit just right to match the productionanim.
See DTA how it did that.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1481s ][ Queries: 11 (0.0073s) ][ Debug on ]