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AlternateFLH values changing not affects
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suffle19
Disk Thrower


Joined: 27 Jun 2019

PostPosted: Wed Apr 22, 2020 11:59 am    Post subject:  AlternateFLH values changing not affects
Subject description: Anyone gets something like that?
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As topic name says it dont work... dunno why. I tried any digits but still can't get it work... changing numbers simple does nothing, I mean i have 4 initial payload types and all of them shoots from center of the unit.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Apr 22, 2020 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Post art code.

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suffle19
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Joined: 27 Jun 2019

PostPosted: Wed Apr 22, 2020 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

[PLSR]
CameoPCX=
AltCameoPCX=
Voxel=yes
Remapable=yes
TurretOffset=55
PrimaryFireFLH=70,0,165
SecondaryFireFLH=-70,0,165
AlternateFLH0=385,190,160
AlternateFLH1=385,-190,160
AlternateFLH2=-400,200,140
AlternateFLH3=-400,-200,140

EDIT:
these are not wanted offsets, i just kept as it is after i tried different digits

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Apr 22, 2020 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you using VehicleTypes as Passengers? AlternateFLH only works for InfantryTypes as far as I know.

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suffle19
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Joined: 27 Jun 2019

PostPosted: Thu Apr 23, 2020 5:11 am    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral wrote:
Are you using VehicleTypes as Passengers? AlternateFLH only works for InfantryTypes as far as I know.


Yeah it was it... so i changed to infantry types and it works now, but 2 of them now refuses to fire at all...

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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Apr 23, 2020 6:31 am    Post subject: Reply with quote  Mark this post and the followings unread

suffle19 wrote:
2 of them now refuses to fire at all...

What are their weapons', projectiles' and warheads' stats?

Do you have any Land/Naval targeting set for them?

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Thu Apr 23, 2020 7:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Passengers use transport's Land/Naval targeting

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suffle19
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Joined: 27 Jun 2019

PostPosted: Thu Apr 23, 2020 11:53 am    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
suffle19 wrote:
2 of them now refuses to fire at all...

What are their weapons', projectiles' and warheads' stats?

Do you have any Land/Naval targeting set for them?


one is areafire weapon second is wave.isbiglaser... 2 others waves too and they works fine

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