Posted: Sat Apr 25, 2020 4:34 pm Post subject:
Infiltrated [Yuri's Revenge] [2-4]
Subject description: Yuri's Revenge custom map
Dear Red Alert 2/Yuri's Revenge fans,
I'm presenting you detailed snow covered 4 player 3 island map inspired from Red Alert 1 missions. Each player has unique oil derrick and ore field ratio, not to mention distance to nearest ore field, all to make playing the map more interesting. Small island left from center island has good strategic value, so placing a refinery there can greatly help with your expansion. Some small oil derricks are also placed at strategic points so all players can benefit from them. Top and bottom player ore fields are some distance away from their starting position, so oil derrick is placed near the ore field for strategic refinery expansion. Custom scripts are not included, the only real surprise are aggressive polar bears.
I apologise in advance for my absence lately, I was very preoccupied with work and study.
For problems, improvements, etc. send me a message.
Enjoy the map.
Seems a bit unbalanced with one side having bridge access to the land in the middle and the other not. Especially in the early game, it's a lot easier to go over a bridge than to whip up an amphibious transport, so the bottom player will have plenty of time to capture all the oil derricks and set up defenses. _________________ Formerly WoRmINaToR. I've created a new account to update to the name I've been using everywhere else for the last several years. QUICK_EDIT
Dear Sir Prize and G-E,
Thank you very much for both of your replies. I am aware, that bottom player has an advantage because of the bridge, but that was done intentionally to make playing the map in some way a challenge (2 vs. 2 or 3 vs. 1 game). I know it's not the perfect map, so I encourage everyone to change the maps to their desired shape.
Does ice growth logic work in YR?
Instead of the bridge, it would be a nice way to give each player access to the center island, but only for light vehicles ,harvesters and infantry.
Heavy vehicles cracking through the ice. _________________ SHP Artist of Twisted Insurrection: Nod buildings
The TX just adds new graphics, to make ice work would require an extensive rework of the games internal code, the logic was hacked apart when they added naval combat to the engine for RA2. _________________
Dear G-E,
Thank you for noticing this. I have overlooked that, since for me it's obvious where the starting positions are. I will re-upload all thumbnails with visible starting positions.
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