Posted: Wed Jun 03, 2020 7:07 pm Post subject:
I don't know if it is the right place ?
Subject description: (since Ares is a different branch)
Well. I use Deezire Mod (we have grown up with this mod ) ..
The problem is,when I pick up the crate Baddie that spawns a grey coloured Brute (civilian,or Natural, I don't know but no matter since he is angry enough ,because of the tags that he has AttackFrienlies=yes tag...) anyway,
when I pick up this powerup crate with vanilla units,it is OK.The spawn of angry brute comes out. (I designed it to 110=newanim and 0= all other else,of course,for testing,I mean crate powerups set)
But, when I pick up this crate baddie with the new units that I add later on, only animation report sound can be heard, no brute spawn comes out...How odd that game doesn't know new added units are also owned by my side.
some simple tags are :
art.ini :
[NEWCRATE1]
Image=INVISO
Layer=ground
MakeInfantry=1 (deezire mod Ver.8.0 has this)
Report=BruteCreated
MakeInfantryOwner=civilian (Ares tag)
(oh,I even managed to revive "Invulnerability" tag with Ares' help an animation. that spawns a weapon which has a warhead with iron curtain . Works perfect ! But this tutorial for another time... )
Quick Edit: It is not about New units, it is about infantries....No vehicle can pick up this crate...It works with infantries only...HImm...Maybe game thinks that the animation is still an infantry death animation ! Since than,that crate powerup works when only infantries pick up. I see now, but it is still strange.My invulnerablity crate powerup works great with tanks and it kills infantry instantly when picked up. QUICK_EDIT
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