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How to change map size?
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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Sat Jun 06, 2020 4:30 am    Post subject:  How to change map size? Reply with quote  Mark this post and the followings unread

This is a very straight foreword question. How do I change map size?

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Sat Jun 06, 2020 4:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Is it really only change-able through the .ini file?

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m7
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Joined: 17 Apr 2009

PostPosted: Sat Jun 06, 2020 4:49 am    Post subject: Reply with quote  Mark this post and the followings unread

My initial experimentation (and reading the small bottom toolbar) has me sure the teal outline is the map bounds, which you can set with CTRL+click. That should set the size of the map.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Sat Jun 06, 2020 6:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, I see that as well. I was able to set the map "boundary" but what about the map size, what if I would like it to be bigger/smaller then the default? The default is kind of small...



map01.png
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map01.png



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jonwil
Rocket Infantry


Joined: 24 Jul 2005

PostPosted: Sat Jun 06, 2020 7:31 am    Post subject: Reply with quote  Mark this post and the followings unread

The overall size of maps is hardcoded and can't be changed.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Jun 06, 2020 8:18 am    Post subject: Reply with quote  Mark this post and the followings unread

That old 64x64 size is way too small.
Is this size hardcoded in a part that isn't in the public source code?

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Last edited by Lin Kuei Ominae on Sun Jun 07, 2020 8:10 am; edited 1 time in total

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jonwil
Rocket Infantry


Joined: 24 Jul 2005

PostPosted: Sat Jun 06, 2020 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

At the very least its hardcoded in the map editor and I suspect its hardcoded in the engine as well.

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JackYsback
Medic


Joined: 06 Jun 2020
Location: Jausiers, Alps, France

PostPosted: Sun Jun 07, 2020 12:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe it is possible to stock informations of one map ( buildings of player and ai... ressources...) and make an "entry / leave" path, then u can connect 4 map for example ?

Like i'm entering north and "voila" i'm in the continuity of the map, i'm reentering south and go back to previous map.

Dont know if its possible to code a thing like this ?

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