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C&C Remastered+
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jun 09, 2020 4:49 am    Post subject:  C&C Remastered+
Subject description: Bringing quality of life for a remastered game! Remastered.... pay attention to that detail.
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Hello everyone! Last time we have mentioned cfehunter's patch to improve pathfinding and other things like rally points. So, with our improved radar of community mods that we have built here, it has been easier to track interesting mod. And, that's where RedAlert Remastered+ calls our attention.

This goal of this mod, on bothn its Tiberian Dawn and Red Alert editions, is to include quality of life features from other mods into a single package, as long as it does not alter the gameplay experience in a way that would transform a remaster into a remake. Of course, it follows a subjective feeling of the author, JeoD.

So far, he included the following changes:


Quote:
-Balanced resource growth (TD & RA) [ADDED via rules.ini (RA) and custom GrowthRate rule (kind of like RA's logic) (TD)]
-Additional Zoom Levels (TD & RA) by CCHyper [ADDED via XML files]
-Rename Attack Helicopter to Longbow by CCHyper [ADDED via csv files, optimally want to enable in DLL somehow]
-Rename Light Scout to Hum-vee by CCHyper [ADDED via csv files, optimally want to enable in DLL somehow]
-Unlock Helicarrier & Phase Tank by CCHyper [ADDED via ini files, optimally want to enable in DLL somehow]
-One-cell gap for base construction (TD) by FluffyQuack [ADDED to DLL]
-Modern Wall Building (TD & RA) by pchote [ADDED to DLL]



The source code is shared on GitHub, so you can start your DLL from there, instead of using EA one. If you have Steam, you can download it in your Steam client after you subscribe here for Tiberian Dawn and here for Red Alert. Enjoy it!


Key Words: #News #CommandAndConquerRemastered #RedAlertRemastered 

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Jun 09, 2020 5:52 am    Post subject: Reply with quote  Mark this post and the followings unread

But using mod would disable multiplayer?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jun 09, 2020 5:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, using any mod disables multiplayer.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Jun 09, 2020 6:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Well it's unfortunate, because people should be able to play each other with the same mod, not on some official tournament ladder but at least play?

This is really going to reduce the replayability of the remasters if they don't address it somehow...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jun 09, 2020 8:34 am    Post subject: Reply with quote  Mark this post and the followings unread

i'm sure the cncnet guys are already working on getting the Remaster work with CnCNet, to get rid of such limitations.


Anyway, i think the better QoL mod for now is the one from Rampastring, as this doesn't change balancing or add new units.
https://steamcommunity.com/sharedfiles/filedetails/?id=2124096053
As the name says, it really only improves the QoL
Quote:
• Adds factory rally points (special thanks to cfehunter)
• Makes it possible to manually targetting aircraft with SAM sites and AA guns
• Enables force-fire for buildings
• Makes units react faster to incoming threats when in guard mode
• Enables Stop (default S) command for buildings
• Enables units to make queued waypoint loops if you make a path with Q-move and finally click on the unit itself (thanks to dkeeton for providing information about this)

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jun 09, 2020 9:08 am    Post subject: Reply with quote  Mark this post and the followings unread

I will provide a news for Rampa's mod soon enough Wink.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Jun 09, 2020 9:17 am    Post subject: Reply with quote  Mark this post and the followings unread

All these mods does seem pointless without multiplayer tbh.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jun 09, 2020 9:51 am    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
All these mods does seem pointless without multiplayer tbh.


This. Hopefully we can get around that.

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Iran
Pyro Sniper


Joined: 23 Mar 2011

PostPosted: Tue Jun 09, 2020 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
i'm sure the cncnet guys are already working on getting the Remaster work with CnCNet, to get rid of such limitations.


Anyway, i think the better QoL mod for now is the one from Rampastring, as this doesn't change balancing or add new units.
https://steamcommunity.com/sharedfiles/filedetails/?id=2124096053
As the name says, it really only improves the QoL
Quote:
• Adds factory rally points (special thanks to cfehunter)
• Makes it possible to manually targetting aircraft with SAM sites and AA guns
• Enables force-fire for buildings
• Makes units react faster to incoming threats when in guard mode
• Enables Stop (default S) command for buildings
• Enables units to make queued waypoint loops if you make a path with Q-move and finally click on the unit itself (thanks to dkeeton for providing information about this)


Where are not working on adding support for the remasters. Me and Funky don't like them + too much work and impossible if they keep patching the game.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Jun 09, 2020 12:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
All these mods does seem pointless without multiplayer tbh.


Yeah, I'm not overly fond of the multiplayer aspect now that I've grown accustomed to the additional zoom levels mods. I was hoping that they would see how many people are subscribed to simple mods like modern walls, zoom and other quality of life changes and then seek to implement them, though I know that's not a realistic thought.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Tue Jun 09, 2020 1:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

While I'd love multiplayer mod support and I think it'd be critical for the longevity of the remasters' multiplayer, I don't think the mods are wasted effort without it. Not only are the singleplayer parts of the remasters very fun and extensive, but there are also many people working on stand-alone versions of Tiberian Dawn and Red Alert based on the source code release. If the official remasters won't get multiplayer support for mods, then those stand-alone ports at some point will, and then their code can be enhanced with the code of these DLL mods.

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CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered


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CabalCore
Cyborg Soldier


Joined: 23 Oct 2013

PostPosted: Tue Jun 09, 2020 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can the  game speed be adjusted to run like really fast? Kinda like openra.

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Tue Jun 09, 2020 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:

• Enables Stop (default S) command for buildings


@Rampastring: I was alerted as soon as I read this, but wasn't sure if it still holds true for RA.

After compiling and testing your DLL I can safely say it, though:

Congrats to removing WW's fix for the Sell-Stop-infinite-free-infantry bug Wink

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Tue Jun 09, 2020 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good to know, that's such a lazy fix from them #Tongue

Will check if I could fix that sell exploit while keeping the Stop feature. If I can't, I might as well leave it enabled because mods don't support multiplayer, and if someone really wanted to cheat in SP, they could just download one of those infinite money mods anyway.

EDIT: It should be fixed now.

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CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered


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WadeSullivan
Vehicle Drone


Joined: 24 Aug 2017

PostPosted: Wed Jun 10, 2020 2:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry to ask but, how to install that mod?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jun 10, 2020 3:19 am    Post subject: Reply with quote  Mark this post and the followings unread


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