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progress report: end of august and beggining of september...
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Sep 05, 2004 12:38 am    Post subject:  progress report: end of august and beggining of september... Reply with quote  Mark this post and the followings unread

Our progress were mostly with buildings. During the times of boreness of OS SHP Builder and its endless bugs Laughing that I had to fix during the development, I had a hand on 3dsmax and started a new model for the Energy Complex (cyborg power plan), Machine Factory (cyborg war factory) and the Cyborg Radar. They are still unfinished at the moment. Sk8erkid started skinning the Energy Complex but he still didnt finish it. Sk8erkid, btw, made some work on Assassin, some explosions for FD units and... he recently saw DeathRay's work with the TDL War Factory and decided to make one in 10 minutes just for fun... it ended looking very good, he has done some skinning, but it's still not over. Other than that, we are patiently awaiting the radar from meselfs.

So, before you take into any conclusion, we have not given up of this mod... we are still working hard on it and we won't give up, since there is a great idea motivating us...

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Sep 05, 2004 9:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm one of my experiences with buildings is that you can have great looking stuff, (like Triforce made for TSTW, it's a great powerplant), BUT it's somehow hell to get it to look properly in the game.. mainly because the new buildings simply don't fit with existing ones..

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Sun Sep 05, 2004 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

You could get some advice from Holy_Master at TumSun, his buildings look amazing.

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