Posted: Fri Jul 17, 2020 7:06 am Post subject:
Destroying Certain Buildings Freezes the game
Never came across this type of bug, so i’m here hoping someone could have an idea of what’s happening.
So lately i’ve been noticing that Yuri’s Revenge keeps freezing, Not IE, Whenever any of the shipyards are destroyed. The thing is i haven’t modded or changed any values on their sections. I have double checked and made sure that all of their animations have their vanilla values but to no avail.
NANRCT on the other hand has been acting weird recently. When it gets destroyed it spawns a crap ton of debris and it leaves behind a permanent rad site, using Nuke super weapon doesn’t achieve this same result. But like i said I have not edited the destroy animations nor the NukePayLoad or Nuke WH.
Is there anything else that could be affecting these structures ? something in the [General] section ? It can’t be a Map either because i have been testing them out on the YR vanilla Maps. any sort of idea or comment would be appreciated as i can’t even think of a place to start looking. Note that nothing about these structures nor their animations or payload weapons have been modded. Has this happened to anyone ? QUICK_EDIT
chk the DebrisAnims= spawned.
I had similar problems, and as far as I know, it's the debris-animations' Elasticity= in artmd not being 0 that caused freezes.
But apparently there could be a different cause entirely.
Permanent Rad site seems something [General] would do. QUICK_EDIT
chk the DebrisAnims= spawned.
I had similar problems, and as far as I know, it's the debris-animations' Elasticity= in artmd not being 0 that caused freezes.
But apparently there could be a different cause entirely.
Permanent Rad site seems something [General] would do.
You were right setting the Elasticity=0 Worked for me. How come it doesn't do that for all the other structures?
How would one go about debugging Yuri using these excepts or crash dumps ? Ive opened the crash dumps in visual and seen the assembly would the hex values there give me some insight ?
How come it doesn't do that for all the other structures?
DebrisAnim= instead of DebrisAnims= and then wrong casing: Dbris3sm and Dbris10sm instead of DBRIS3SM and DBRS10SM
Base-rules (and VS_INI's rules) are full of these mistakes. QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Fri Jul 17, 2020 10:57 pm Post subject:
In unmodded RA2/YR, all art(md).ini SHP debris entries have Elasticity=0.0 and Bouncer=yes. This is also the case in Tiberian Sun, additionally.
It can help if you post relevant INI from the problem buildings. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
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