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I discovered how to skip Celltags in TS
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twistedconversion
Rocket Infantry


Joined: 23 Feb 2019
Location: Egypt

PostPosted: Sun Aug 02, 2020 10:43 pm    Post subject:  I discovered how to skip Celltags in TS Reply with quote  Mark this post and the followings unread

A long time ago, I found out how to skip celltags. Now, I researched on it and recorded a video about it.




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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Mon Aug 03, 2020 5:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Huh, I've noticed celltags not being triggered in some missions before but I never knew that could be caused by the units taking smooth turns. That's a serious bug.

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Mon Aug 03, 2020 6:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice find. I think it is intentional that it does not work for airborne units, as YR has a special 'entered or overflown by...' event.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Aug 03, 2020 7:09 am    Post subject: Reply with quote  Mark this post and the followings unread

interesting. That explains why most missions use 3 or 4 cell wide rows of celltriggers and never only a single cell wide line of cell triggers.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Aug 03, 2020 7:53 am    Post subject: Reply with quote  Mark this post and the followings unread

RA2 (or YR?) has the event "if entered or flying over" for CellTags.
I wonder if that also works for underground units (and units that do turns).

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Holland
Grenadier


Joined: 31 May 2017

PostPosted: Fri Aug 07, 2020 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, good info bro
Can you attach the map? so i can test it out for entered by zone and horizontal/vertical line

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