Posted: Wed Sep 23, 2020 12:25 pm Post subject:
sounds for gatling logic weapons?
I mean i've tried to use original gatling weapon sounds as example, but it works crappy and desynced, also sounds starts playing before turret is turned and shots actually happen. In some cases i used to be adding sound to muzzle anim and problems gone, but how to make it right in cases with pre-fire sounds?
Is there any tutorials or explanations, like what length of sound etc? QUICK_EDIT
Gattling weapon sounds are special. They utilize a special looping logic that includes startup and wind-down sounds. You'll need to define the following settings in your sound:
Code:
[ExampleGattlingAttackLoop1]
Sounds= (wind-up) (firing 1) (firing 2) (firing 3) (wind-down)
Control= attack loop random all decay
... (rest of tags, like Priority= and Volume=)
The list of sounds should start with the wind-up sound, then continue with any number of randomized firing loop sounds, followed by the wind-down sound. You can pick whatever you want for the other tags, but make sure you have all of the above controls. If you don't want the sound to be randomized, you can maybe leave the random control out, but I have never tested that. _________________ Formerly WoRmINaToR. I've created a new account to update to the name I've been using everywhere else for the last several years. QUICK_EDIT
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