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sounds for gatling logic weapons?
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suffle19
Disk Thrower


Joined: 27 Jun 2019

PostPosted: Wed Sep 23, 2020 12:25 pm    Post subject:  sounds for gatling logic weapons? Reply with quote  Mark this post and the followings unread

I mean i've tried to use original gatling weapon sounds as example, but it works crappy and desynced, also sounds starts playing before turret is turned and shots actually happen. In some cases i used to be adding sound to muzzle anim and problems gone, but how to make it right in cases with pre-fire sounds?
Is there any tutorials or explanations, like what length of sound etc?

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Sir Prize
Medic


Joined: 27 Mar 2020
Location: AKA WoRmINaToR

PostPosted: Wed Sep 23, 2020 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gattling weapon sounds are special. They utilize a special looping logic that includes startup and wind-down sounds. You'll need to define the following settings in your sound:

Code:
[ExampleGattlingAttackLoop1]
Sounds= (wind-up) (firing 1) (firing 2) (firing 3) (wind-down)
Control= attack loop random all decay
... (rest of tags, like Priority= and Volume=)


The list of sounds should start with the wind-up sound, then continue with any number of randomized firing loop sounds, followed by the wind-down sound. You can pick whatever you want for the other tags, but make sure you have all of the above controls. If you don't want the sound to be randomized, you can maybe leave the random control out, but I have never tested that.

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Formerly WoRmINaToR. I've created a new account to update to the name I've been using everywhere else for the last several years.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Sep 24, 2020 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

You could also just give the weapon a unique muzzle flash anim with the sound effect attached.

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