That pinkish building in the first shot is supposedly the "Woolworth Building" in NY. It's supposed to use citytem.pal if it is Woolworth.
Else it'll also look good in citysno.pal
It has no garrison frames, no damage frames.
So you can't really use it without some modifications to the *newy05.shp
There are a few buildings that seems to be remaining parts from early developed builds, like the one in the first screenshot. Named city01~04, plus this newy05.
No damaged frame, no garrison frame, using different city***.pals, not named like RA2 civilian buildings etc.
I believe you can use Tools - Drawing - ColourReplace - Pallete Coversion to make copies using proper RA2 palletes, but the damage frame and garrison frame would require some works.
btw, MO already used two of them as special mission buildings, so it shouldn't be too difficult if you just want to put them into use. QUICK_EDIT
My advanced rubble release also has fixed palettes for those buildings in city*.pal and a garrison frame for CANEWY05 (no damaged frame unless I get extremely bored) and a bunch of other miscellaneous fixed buildings, just only put the artmd.ini code for CANEWY05 into your artmd.ini and it won't use the rubble, only fix palettes for existing buildings. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
What he's asking is how to see the broken assets in FA2, that requires editing the fadata.ini and removing all the "ignore" values.
Code:
; things only FinalAlert will ignore
; these are usually all dummies and leftovers from TS
[IgnoreRA2]
1=SMON
2=CMON
3=DeathDummy
4=WEEDGUY
5=GADUMY
6=CAKRMW
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