Posted: Mon Jan 04, 2021 5:57 pm Post subject:
Need some help and a few questions too.
First thing first look at the video.
The egg took over 60 seconds to hatch but in the video I am using iron curtain to kill off the egg so you can see the result than waiting.
What I want is how to use airburst upon death? I can't bind the weapon to the animation otherwise spider younglings are set to be neutral not invoker
[SpiderDummyWarhead]
Verses=5%,5%,5%,5%,5%,5%,5%,5%,5%,5%,5%
PreventScatter=yes
AnimList=SPIDEREGGBURST << This is the only animation that spawn spider youngling
[SpiderEggPROJ] << This one never did ignited at all.
Shadow=no
AA=no
AG=yes
Ranged=no
Proximity=no
Image=INVISO
ROT=100
Dropping=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Acceleration=100
DetonationAltitude=50000
CourseLockDuration=1
Airburst=yes
AirburstWeapon=SPLayEggBlastFrag ;EggBlast
Cluster=3
AirburstSpread=3 ;0.5
AroundTarget=no
I did something similar before using duck but duck will deploy and airburst eggs are perfectly fine and each egg contain 1 duckling also working perfectly.
But this time I want 1 egg but more spiders per egg. I am copy paste the stuff from duck to spider and change the makeinfantry. doesn't work I think the suicide is what makes this one works differently. QUICK_EDIT
Joined: 19 Aug 2009 Location: Moscow State University
Posted: Sun Feb 28, 2021 5:03 pm Post subject:
You cannot use those projectile effects on death weapons.
Seems you want to make death-spawns belong to invoker.
So you just need to keep the egg alive for at least 1 frame after they hatch. Dont use death weapon. Give firing animation on the spawn weapon a big damage to kill the eggs.
Or, add DamageSelf to eggs, use its main weapon to kill itself and mutate.
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