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Need some help and a few questions too.
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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Mon Jan 04, 2021 5:57 pm    Post subject:  Need some help and a few questions too. Reply with quote  Mark this post and the followings unread

First thing first look at the video.
The egg took over 60 seconds to hatch but in the video I am using iron curtain to kill off the egg so you can see the result than waiting.





What I want is how to use airburst upon death? I can't bind the weapon to the animation otherwise spider younglings are set to be neutral not invoker

Code:

[SPIDEREGG]
Image=INFBLANK
UIName=NOSTR:Spider Egg
Name=Spider Egg
Primary=SpiderEggHatch
Civilian=yes
NotHuman=yes
Category=Soldier
Nominal=yes
CanPassiveAquire=yes
CanRetaliate=yes
Crushable=no
Insignificant=no
AttackFriendlies=yes
;DeathAnims=SPILINGEGGH

Ammo=5
InitialAmmo=0
EmptyReload=150
ReloadAmount=5
EmptyReloadAmount=5
Reload=150

AttachEffect.Animation=SPIDEREGGIDLE ;test
AttachEffect.Duration=-1
AttachEffect.TemporalHidesAnim=no
AttachEffect.PenetratesIronCurtain=yes

Sensors=yes
SensorsSight=5
DetectDisguise=yes
DetectionDistance=255
OpportunityFire=yes
GuardRange=255
Prerequisite=BARRACKS
RadarVisible=no
RadarInvisible=yes
Strength=125
Armor=Heavy
TechLevel=-1
Sight=8
Speed=0
DefaultToGuardArea=yes
HasStupidGuardMode=false
Selectable=no
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ImmuneToPoison=yes
ImmuneToVeins=yes
ImmuneToBerserk=yes
Unnatural=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=0
BerserkFriendly=yes
IsSelectableCombatant=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=1
Bombable=no
LegalTarget=no
Size=1
AllowedToStartInMultiplayer=no
Trainable=no
DontScore=yes
PreventAttackMove=yes

[SpiderEggHatch]
ROF=15
Damage=800
Range=255
Projectile=SpiderEggPROJ
Speed=100
Warhead=SpiderDummyWarhead
OmniFire=yes
Suicide=yes
RevealOnFire=no
Ammo=5

[SpiderDummyWarhead]
Verses=5%,5%,5%,5%,5%,5%,5%,5%,5%,5%,5%
PreventScatter=yes
AnimList=SPIDEREGGBURST << This is the only animation that spawn spider youngling

[SpiderEggPROJ] << This one never did ignited at all.
Shadow=no
AA=no
AG=yes
Ranged=no
Proximity=no
Image=INVISO
ROT=100
Dropping=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Acceleration=100
DetonationAltitude=50000
CourseLockDuration=1
Airburst=yes
AirburstWeapon=SPLayEggBlastFrag ;EggBlast
Cluster=3
AirburstSpread=3 ;0.5
AroundTarget=no

[SPLayEggBlastFrag]
Damage=120
ROF=35
Range=8
Projectile=SPLayEggBlastFragP
Speed=25
Warhead=SpiderLayEggExp
Bright=no

[SpiderLayEggExp]
CellSpread=1
PercentAtMax=.1 ;was .25
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=1
Sparky=no
Tiberium=no
AnimList=SpilingEggSpawn


I did something similar before using duck but duck will deploy and airburst eggs are perfectly fine and each egg contain 1 duckling also working perfectly.

But this time I want 1 egg but more spiders per egg. I am copy paste the stuff from duck to spider and change the makeinfantry. doesn't work I think the suicide is what makes this one works differently.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Feb 28, 2021 5:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

You cannot use those projectile effects on death weapons.

Seems you want to make death-spawns belong to invoker.
So you just need to keep the egg alive for at least 1 frame after they hatch. Dont use death weapon. Give firing animation on the spawn weapon a big damage to kill the eggs.

Or, add DamageSelf to eggs, use its main weapon to kill itself and mutate.

Delay can be achieved by disable firing or initial ammo+reload

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Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Mar 01, 2021 11:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Mr.Hymn, that is one nice spider! You made it?

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