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problem with building anims
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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Sat Jan 09, 2021 8:27 pm    Post subject:  problem with building anims
Subject description: because i looooove booting up the game 40 times
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i have made this tiberium refinery, but it has a problem where units overlap the two silo animations in the upper left corner of the building  
too much or too little zadjust makes the anim disappear, and anything between doest give any results in terms of fixing the problem  
halp! what do?  

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Sun Jan 10, 2021 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Try removing Surface=yes if given and give ZAdjust larger negative like -80 or -100 etc.

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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Sun Jan 10, 2021 3:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

i tried that before asking... too much or too little zadjust made the anim disappear, and anything between didnt solve my problem.
i did fix it, after much turmoil, by placing a pixel in each frame in the center of the building forcing the game to think the anim is
drawn from a different location. now i am having problems with the buildup animation, though, since it seems to play the last frame of
the buildup animation as the first frame for no logical reason

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Sun Jan 10, 2021 4:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

That buildup problem might be a known bug. Try keeping the number of frames in buildup below 50 (including shadows).

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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Sun Jan 10, 2021 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks e1elite

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