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ValidTargetCursor issue in UnitAbilityButtonTemplate
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MindController
Civilian


Joined: 25 Jun 2016

PostPosted: Sun Jan 17, 2021 4:12 am    Post subject:  ValidTargetCursor issue in UnitAbilityButtonTemplate Reply with quote  Mark this post and the followings unread

Every UnitAbilityButtonTemplate option listed that has an option for ValidTargetCursor always lists it as "Bombard"

I assume these targeting cursors are the same as the ones listed in the "..RetailExe/1.2/Data/Cursors" folder.

If so, then the cursor for "Bombard" is listed as filename "SCCTargetAbility.ani"

So is there a list that cross references each cursor in that folder with the ValidTargetCursor name the game uses?

Thanks!

Last edited by MindController on Sun Jan 17, 2021 6:02 am; edited 1 time in total

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MindController
Civilian


Joined: 25 Jun 2016

PostPosted: Sun Jan 17, 2021 6:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Well it turns out you would use the name of the cursor in the "..RetailExe/1.2/Data/Cursors" folder, but you'd remove the SCC at the beginning.  So SCCExplosiveCharge would just be ExplosiveCharge

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Fri Apr 09, 2021 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you are still interested in it:

Mouse.ini defines the names and animations for the cursors.

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