Posted: Sun Jan 24, 2021 12:20 am Post subject:
Move to Cell
So I was fiddling around with a map I made a long time ago, and in that map I blew through all the available waypoints that TS allows. In order to try and remedy it I started looking into Move to Cell in the script types. The results.... very mixed.
I noticed that it is VERY limited in where you can tell the units to move to so I'm guessing that either my math formula is wrong somewhere or missing something or the Move to Cell command isn't properly implemented.
The limitations I found are:
1. You cannot move the unit to any cell outside of the playable boundary.
2. The cell specified cannot be on any cell greater than 127 on the x coordinate. Y can be any coordinate so long as it's within the playable boundary.
I tried almost everything I could think of but it just will not work. Anyone else fiddled with Move to Cell and had better results or has more information on it?
The math formula to get the cell # is
CELL_ID = X + ( Y * 128 ) _________________ Creator of Tiberian Sun: Firepower QUICK_EDIT
Can't find use of this script action in vanilla game maps. Would need change in user created maps if this script action is used along with this patch. QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum