
[OFFICIAL SUBMISSION FOR OPEN MAP COMPETITION #2]

Map Name: Desolation
Author: Fremen5
Rating On Last OMC: <none>
Position On Last OMC: <none>
Players: 4
Ratings:
Map Layout: 20%/30%
Eye Candy: 23%/30%
Playability: = 17%/30%
Triggers: 5%/10%
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Overall Score: 65%
The DVD's Position: 3rd - 80%
Dewman's Position: 4th - 74%
Froggy's Position: 8th - 41%
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Final Position: 6th
Comments (Note: all maps were submitted to judges anonymously to avoid biased reviews, so the judges had no idea of who submitted the map):
-> TheDvD:
Map Layout: 8 The map layout is excellent. It's a good mix between realism and balance, with the bases in the four corners but each with a weakness in the form of a destroyable cliff or a tiberium that's somewhat further away than usual.
Eye-Candy: 8 This maps looks quite natural, there's a nice ground texture, there are towns and research labs that are well-done, while the lighting is also good. The cliffs look natural and look nicely deserdous with the yellowish lighting. I however think the height differences could really have been done better, they're squary.
Playability: 9 The AI in this map is very good, there's enough tiberium to keep your money rolling. I really don't find anything to complain here except for the small GDI outpost. It has 4 GDI Helipads and a GDI Tech Center, which will be an advantage for Nod as they can capture it and cloak it, replacing the Kodiak in the center with a stealth generator. Yes, I'm nitpicking here.
Triggers: 5 There are quite a lot of meteor and the tiberium that comes from their debris is nice

Overall: 80%
-> dEw_MaN:
Map Layout: 8/10 Very detailed map.
Eye-Candy: 9/10 I liked the idea of the meteor showers, a great obsticle while playing your enemy. The map was fully detailed with urban areas and Neutral armys, and there was plenty of tiberium.
Playability: 6/10 Some players had tons of space to build, yet others had limited space to build.
Triggers: 5/10 The meteor shower trigger was a great added effect, however it did get annoying after awhile since they occured within 5 seconds of each other.
-> Froggy:
Layout: 4
Eye Candy: 6
Playability: 2
Triggers: 5 {Avarage of DVD's and dEw_MaN's}
Overall: 4
- obvious invisible lightposts (at least put terrain over them; I can't build over them)
- too many meteor storms (this trigger is way overdone)
- detailed map
- tiberium imbalance
Contestant Words When Submitting:
- My map
-Fremen5