Posted: Thu Mar 18, 2021 8:36 pm Post subject:
firestorms and ares
Subject description: animation issues
ive been tinkering with a building for a firestorm generator, but have run into an issue; the special anim for when it is charged dont play.
ive checked the TS firestorm, but their art was rudimentary compared to ra2 superweapons, and upon checking the ra2 super weapon anims, ive
found that they work like this:
Code:
SuperAnim=
the anim to play when the superweap is not ready
Code:
SuperAnimTwo=
the anim to play transitioning between non ready and ready
Code:
SuperAnimThree=
the anim to play when ready
Code:
SuperAnimFour=
the anim to play when transitioning between ready and non ready
now, SuperAnim= actually works, but it never transitions to two, three, or four, which makes SuperAnim= basically just another active anim.
am i missing something, or could it be that all ares super weapons are half-assed in the sense that they cant properly render super weapon anims? QUICK_EDIT
IIRC if a building provides multiple SWs with Ares feature, its SW active animations will only be played for the first one in its SW list. Other than that, there should be no difference between Ares and vanilla SW animation. QUICK_EDIT
ivs since found out what the problem was. it was a rules.ini tag having to do with charge time and not an art.ini issue at all _________________ visit my moddb profile for .shp downloads and stuff QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum