Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Dec 12, 2024 3:54 am
All times are UTC + 0
Voxel boundaries
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [2 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Sun Sep 04, 2022 4:24 pm    Post subject:  Voxel boundaries Reply with quote  Mark this post and the followings unread

Hey, I remember this topic already was somewhere but I cant find it. I wanted to ask what is the standard voxel unit boundaries before it goes out of the cell area? Was it 45 or 50?

_________________
Welcome to the unit, I´ll see you around.
Tiberian Sun 2.05:
https://www.moddb.com/mods/tiberian-sun-205

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID
G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Sep 04, 2022 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

45 for RA2 with no shrinkage, less for TS.

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [2 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1937s ][ Queries: 11 (0.0086s) ][ Debug on ]