Posted: Thu Jun 26, 2025 9:30 am Post subject:
Buildup Clipping Issue [SOLVED]
I have Sentry Gun buildup but it's clipping. I have a different building with a larger buildup but it doesn't clip. If I give the larger building the SXSENTRYMK the clipping is gone.
The problem I have is that I also have a different 1x1 building that doesn't have clipping issue. I thought it was caused because the Sentry Gun was 1x1, but that wasn't the case with the other 1x1.
I want to know what's causing the clipping and how could fix it or avoid it. There might some issue with the way my buildup works
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Last edited by Ousagi on Thu Jun 26, 2025 10:05 pm; edited 1 time in total QUICK_EDIT
Based on your answers here, my building should be correctly aligned without the zshapepointmove.
But even with ZShapePointMove=0,10 it doesn't affect the building animation. If anything, it actually cuts a small part of the bottom of the actual building
(not the buildup animation) in a straight line horizontally, which I don't understand.
I've made an GAAIRC a long time ago and the I did use ZShapePointMove for it. But I think that was mostly for the bib.
This is the first time I've had trouble with a build animation and it's cut horizontally and vertically instead of diagonal.
Also the ZShapePointMove should be on the main building, right? The buildup animation doesn't need to be added in the [Animations] and add code in the artmd.ini. QUICK_EDIT
TBH I didn't notice any clipping at first and just gave you the default answer to "clipping" issues.
After watching it a few times I noticed that barrel is cut off when the turret faces the left side. That looks more like the dimensions of the SHP are to small so part of the render got cut off..? _________________
Sorry to say i can't help you on this but i can say you have some really impressive looking Tesla coil right there! Reminds me of Red alert 1 art style. _________________ SQUARE ENIX REMAKE FINAL FANTASY 2 QUICK_EDIT
Thanks everyone! It was the size of the shp. Sorry for the late reply. The original shp was made in the ImageShaper.
I've resized it now on SHPBuilder. It was 10 top and bottom and, 20 left and right. Good to know size of the shp matters.
Might be useful knowledge to add when fixing other issues I might have later.
Pandaprewmaster325 wrote:
Sorry to say i can't help you on this but i can say you have some really impressive looking Tesla coil right there! Reminds me of Red alert 1 art style.
Thanks! It was one of my early buildings. It got a buildup anim for it after some time. I don't know If I should update and add more detail.
Check below a new updated building I have and see if it's too much detail already.
I don't usually update building details since I'm still improving. Otherwise, I'd be stuck working on the same building instead of exploring other
types of building with unique detail that could be added to my skill.
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