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Question about Create team action
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lzj3478111
Vehicle Driver


Joined: 12 Mar 2024

PostPosted: Sun Sep 07, 2025 12:27 pm    Post subject:  Question about Create team action Reply with quote  Mark this post and the followings unread

So i would like to make 3HTK (filled with E2) + HTNK loaded into SAPC, and it works fine with following draft:

Event: 13) Elapsed time
Action:  107) Reinforcement by chrono (waypoint A)

Task force1: HTK + 5E2 (full) (repeat this action 3 times)
Task force2: 1SAPC+1HTNK

Script: 21) Scatter

Event: 13) Elapsed time
Action:   4) Create team
Task force: 3HTK+1SAPC+1HTNK
Script: 3) Move to waypoint B
         14) Load onto transport
          3) Move to waypoint C
         42) Force facing

So one team of 3 HTK (filled with E2) and one of team of HTNK+ SAPC will be created at wp A, move to wp B and load onto SAPC, then move to wp C and change facing as expected.

However, when i tried to  apply the exact same draft to two locations (have a distance over  25 tiles), the "create team" action cause chaos, for example, we have A1,B1,C1 in loaction 1 and A2, B2, C2 in loaction 2. The team created at A1 will move all the way throught to B2 then finish the loading action and move to C2 then changes facing, the same  happens to the team created at A2 as well (In this case, A2-B1-C1). But i want team created at A1 follows the route of A1-B1-C1 and team created at A2 follows the route of A2-B2-C2)

Is there a way to regulate the "create team" action  and make it summon the units nearby the wp describled in related script? Or maybe in this case, i should use other actions instead?



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Last edited by lzj3478111 on Mon Sep 08, 2025 11:08 am; edited 1 time in total

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Sep 07, 2025 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

If this is a reinforcement team, why not have the tanks already loaded on the transport when it's created?

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lzj3478111
Vehicle Driver


Joined: 12 Mar 2024

PostPosted: Sun Sep 07, 2025 4:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would like to show this load animation just like those in Campaign. For good looking, not for practicality

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Sep 07, 2025 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

So how do you explain soviet units warping in via chrono?

To me it seems like you're just trying to embelish something largely irrelevant, and loading transports has always been a glitchy process.

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Mon Sep 08, 2025 4:46 am    Post subject: Reply with quote  Mark this post and the followings unread

If a test map is shared, can look into it. It could be some simple mistake like copy-paste.

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lzj3478111
Vehicle Driver


Joined: 12 Mar 2024

PostPosted: Mon Sep 08, 2025 11:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, why not, i mark DEBUG to all irrelvant triggers. So u only need to check the rest triggers

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Mon Sep 08, 2025 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Try setting Recruiter=no for all your teamtypes. If that didn't work, try AreTeamMembersRecruitable=no.

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lzj3478111
Vehicle Driver


Joined: 12 Mar 2024

PostPosted: Mon Sep 08, 2025 2:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Try both, nah

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