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[SOLVED!] I tried everything but I couldn't solve this.
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AlbertWesker21
Vehicle Drone


Joined: 12 Dec 2022

PostPosted: Sun Jan 04, 2026 2:41 am    Post subject:  [SOLVED!] I tried everything but I couldn't solve this.
Subject description: Shp kind of unit with a voxel barrel.
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The only problem is, Z axis. When I tried to fire direct North, SHP image becomes double and makes a sandwich my voxel turret.The other ways are ok.

SHP kind of unit directly use barrel, instead of turret. Just be sure the names are the same.( shp. and barl.  extantions. )

TurretOffset doesn't solve the problem. (F,L,H, with Phobos..)

Is this a known problem ?

Last edited by AlbertWesker21 on Tue Jan 06, 2026 12:17 am; edited 1 time in total

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Jan 04, 2026 11:53 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure what your problem is, some screenshots might help.

Edit: Moved the topic, the research section is for posting ideas not questions.

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AlbertWesker21
Vehicle Drone


Joined: 12 Dec 2022

PostPosted: Sun Jan 04, 2026 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

These are not turrets, these are delivered shp vehicles with voxel barrels.(speed=0,ROT=0,TurretROT=8  )
I chose that way to make my turrets look upwards when firing AA weapons.( I edited turret in  HVA to look upwards,no problem) They are delivered by a SW.

two seperate units,(same image almost.) one has AG, the other one has AA, both has a secondary that has a sense that including a feedback weapon to convert them each other with FeedBack weapon's WH !

System works great.AA senses AG and turns into AG version, opposite for when AG senses an Air enemy.

Every other way of the turret is ok, but direct up make the voxel barrel look like buried under shp turret. the upper six, in the middle ones !



lsrturret.png
 Description:
 Filesize:  2.4 MB
 Viewed:  725 Time(s)

lsrturret.png



Last edited by AlbertWesker21 on Sun Jan 04, 2026 5:07 pm; edited 2 times in total

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AlbertWesker21
Vehicle Drone


Joined: 12 Dec 2022

PostPosted: Sun Jan 04, 2026 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

The AA one



lsrturret.png
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 Viewed:  715 Time(s)

lsrturret.png



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AlbertWesker21
Vehicle Drone


Joined: 12 Dec 2022

PostPosted: Sun Jan 04, 2026 3:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

you can see the difference turrets upward looking.



lsrturret.png
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 Viewed:  712 Time(s)

lsrturret.png



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AlbertWesker21
Vehicle Drone


Joined: 12 Dec 2022

PostPosted: Sun Jan 04, 2026 3:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know, an interesting solution to get rid of weird looking firing upwards for a horizontal turret. Why units ? Because Convert WHs of Phobos doesn't work for buildings, yet.
(WIC's SuperCovert works, but it has bugs, buildings slide when converted, not staying the same place foundation.)

I may use a voxel body rather than shp, but I just liked the laserturret image.  Sad

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Jan 04, 2026 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread


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AlbertWesker21
Vehicle Drone


Joined: 12 Dec 2022

PostPosted: Sun Jan 04, 2026 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

For buildings works, for shp vehicles ??  I don't know...let's give it a try... I will turn back soon.

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AlbertWesker21
Vehicle Drone


Joined: 12 Dec 2022

PostPosted: Sun Jan 04, 2026 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

No. Neither of them helped. ZAdjust for animations, TurretAnimZAdjust just for buildings. Shame. Ability of shp units that they can use voxels as Barrels (Turret actually but game engine wants them as barrel.) is a very helpful thing.

But now this happens.Anyway...My laser turrets( fixed shp vehicles) work like Generals Townes' in GenZH ! Devastating and with the help of Phobos power consuming,also...

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AlbertWesker21
Vehicle Drone


Joined: 12 Dec 2022

PostPosted: Mon Jan 05, 2026 9:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have already discovered ! How careless I was ? I had  to create 32 empty frame for Virtual unexisted Turret Animation ! (After main body.) The only merging voxel barrel
works perfect only in that way ! Engine just tried to draw turret frames which never been existed! Now I have already made enough empty frames (32 is a have to, I think) An extra note that,in between total WalkFrames for each facing,there must be no empty frames! I have 96 for walk and 32 empty for turret. WalkFrames=12, No "Stand" and FiringFrames /they are  not necessary), including shadows,alltogether 256 frames are OK.


Unmovable (speed=0,Rot=0 but turretRot=8  ) laser turrets work like monster as I intended. They look down against ground, they look up against air... For General Townes !!   #Tongue

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