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PPM: Final Dawn Jobs!
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UmmErrKane
Megalomaniac


Joined: 14 Aug 2002
Location: Nova Scotia, Canada

PostPosted: Sun Aug 18, 2002 12:43 am    Post subject:  PPM: Final Dawn Jobs! Reply with quote  Mark this post and the followings unread

Okay, post the job you want here, so we canget organized. Need to see how many people we have doing everything. If you're intending on doing everything (Ie. Banshee), just put your MAIN job here.

Main Job: Rules.INI Coding

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Aug 18, 2002 12:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Main Job? Bah, I don`t know, really...

All I want in the end is to merge all ini codes in their respecitve ini file...

But I`ll code rules, art, ai.ini and also work on graphics.

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Sun Aug 18, 2002 12:46 am    Post subject: Reply with quote  Mark this post and the followings unread

SHP art, INI.... well and everything else too #Tongue

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Greyfox
Vehicle Driver


Joined: 16 Aug 2002

PostPosted: Sun Aug 18, 2002 2:17 am    Post subject: Reply with quote  Mark this post and the followings unread

As i am now offically joining OPX beacuse TPPM is going to die i woudl like to be the map maker and if INI help is needed i can do some of that too.

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UmmErrKane
Megalomaniac


Joined: 14 Aug 2002
Location: Nova Scotia, Canada

PostPosted: Sun Aug 18, 2002 3:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Sweetness, we got someone doing maps, finally

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Tapek
Guest




PostPosted: Sun Aug 18, 2002 7:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I can do maps, cameos, and SHP's. I could also do INI editing, if needed. And of course Ill be doing the BOPPM website again from scratch.

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UmmErrKane
Megalomaniac


Joined: 14 Aug 2002
Location: Nova Scotia, Canada

PostPosted: Sun Aug 18, 2002 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Eexxcceelleenntt. I wonder if Doug can set up a subdirectory for that...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Aug 18, 2002 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

You guys can make your own dir for BOPPM, but, come on, since the main site is also yours, why don`t you merge BOPPM in the main site? Much better... really...

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UmmErrKane
Megalomaniac


Joined: 14 Aug 2002
Location: Nova Scotia, Canada

PostPosted: Sun Aug 18, 2002 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea, true, it would work better... But it wont work at all if CC uses FP to upload.

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Tapek
Guest




PostPosted: Mon Aug 19, 2002 5:27 am    Post subject: Reply with quote  Mark this post and the followings unread

I just use FP to make it, then I use CuteFTP...

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mavrick
AA Infantry


Joined: 19 Aug 2002
Location: United Kingdom

PostPosted: Mon Aug 19, 2002 8:29 am    Post subject: hey guys Reply with quote  Mark this post and the followings unread

well i have finaly chosen my side..so here i am and well the job i will do what i can to help if anyone needs help or is stuck on somethign i will do my best to research there problem and help it Very Happy

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Aug 19, 2002 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mav! Some voxels for TDL will be nice for a start... When you finish them, post them in the Recruit Forum....

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Sapp726
Grenadier


Joined: 16 Aug 2002

PostPosted: Fri Aug 23, 2002 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

ill make maps for ppm, tomorrow, cc kane and banshee can see my new map for fs if they havent already (could be floating around on fs by now, i dont know.

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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Sat Aug 24, 2002 9:54 am    Post subject: Reply with quote  Mark this post and the followings unread

I'll do SHPs, voxels, any other related artwork files, and maybe maps. I'll make voxels but is anyone good with voxel normals? Cause I suck with them.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Aug 24, 2002 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Man, I suck so much at normals that I still doesnt understand wtf is it Sad

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Tapek
Guest




PostPosted: Sun Aug 25, 2002 12:03 am    Post subject: Reply with quote  Mark this post and the followings unread

lol, I asked way back what voxel normals were... still don't know Very Happy

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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Sun Aug 25, 2002 2:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Normals have something to do with the lighting affects of the voxels. Im pretty sure Mavrick was good with normals, so could you help me out?

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mavrick
AA Infantry


Joined: 19 Aug 2002
Location: United Kingdom

PostPosted: Sun Aug 25, 2002 8:59 am    Post subject: realy... Reply with quote  Mark this post and the followings unread

hmm..i sucked at em i could do em but i never realy had much skill them..

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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Sun Aug 25, 2002 9:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Well I guess I'll do them myself, im ok at them. Or I could use wills auto normals that usually works pretty well but not all the time.

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Eternal2u
Missile Trooper


Joined: 01 Sep 2002
Location: New Orlenas La.

PostPosted: Sun Sep 01, 2002 4:32 am    Post subject: Reply with quote  Mark this post and the followings unread

hehe i could do map making just tell me how many and when ya need them by and erm what exactly you need in the maps W0oT

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Sun Sep 01, 2002 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I hope to work at audio if at all possible.

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Eternal2u
Missile Trooper


Joined: 01 Sep 2002
Location: New Orlenas La.

PostPosted: Mon Sep 02, 2002 5:16 am    Post subject: Reply with quote  Mark this post and the followings unread

oh yea i keep a ear out for anythign happening in the community so if yall get news updaters id be glad to sign on for dat too W0oT

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Tapek
Guest




PostPosted: Fri Sep 13, 2002 10:10 am    Post subject: Reply with quote  Mark this post and the followings unread

What happened to your map that you made?

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Eternal2u
Missile Trooper


Joined: 01 Sep 2002
Location: New Orlenas La.

PostPosted: Wed Nov 27, 2002 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

WhiCh one?

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Dethro
Vehicle Drone


Joined: 01 Dec 2002
Location: Western Australia

PostPosted: Sun Dec 01, 2002 1:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you need help, just ask.

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Dethro - Time for the Electric Chair! (Damn but it's good to be back!)

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Dec 01, 2002 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

we need a lot of help with infantry...

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Dethro
Vehicle Drone


Joined: 01 Dec 2002
Location: Western Australia

PostPosted: Mon Dec 02, 2002 1:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, make a list, and send it to me, with possible ideas.

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Dethro - Time for the Electric Chair! (Damn but it's good to be back!)

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Dec 02, 2002 2:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok, I've PMed you a small list... I hope you're able to help with any of them

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Dethro
Vehicle Drone


Joined: 01 Dec 2002
Location: Western Australia

PostPosted: Tue Dec 03, 2002 12:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Should be able to, as long as I can use them later on in my TS TC as well.

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Dethro - Time for the Electric Chair! (Damn but it's good to be back!)

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Dec 03, 2002 2:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, sure! Why not? If you make it, you are free to use for whatever you want. We don't steal anyone's work. Just like, if later you refuse to have your work used here, you can e-mail us and we eliminate the material from our mod. The fact is, that you own it and we receive the rights of using it as long as you wish.

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TheDarkMage
Civilian


Joined: 05 Dec 2002

PostPosted: Thu Dec 05, 2002 3:02 am    Post subject: Reply with quote  Mark this post and the followings unread

I am a real fan of Tiberian Sun. The only problem is, i have no experiance in modding Crying or Very sad . I can use Flash, HTML, and paint, 3dcad programs. I am learning how to mod TS. I really want to be a part of PPM. I have programming experiance in C++, Java, and visual Basic(if thats ant help)
I like programming games, kinda know how to make isometric tiles, and soforth. My friend actually is part of PPM. His names 'deathray'. He actually told me to sign up here.

Contact me

#evil GravityBind #evil

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In Modulus We Trust

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Dec 05, 2002 3:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm... you're good only in programming or also on graphics?

Because, with the programming, you can help us with the install file, but if you are skilled with graphics...it would be really nice... if someone who visits this board is skilled on making graphics, please join PPM!

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TheDarkMage
Civilian


Joined: 05 Dec 2002

PostPosted: Fri Dec 06, 2002 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very Happy How do I join!!!!I'd be glad to help you guys.
Thanks #Robot

Gravity Bind

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Fri Dec 06, 2002 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gravity Bind should be able to join. He's new to TS as he just bought it about a week ago and I've been trying to get him to guet the XCCutilities and voxel editors and also the FAmap editor. He's my friend and he is extremely smart for his age. Almost as smart as me! Wink EDIT: Oh yeah, he also becomes extremely giddy and excited whenever he sees something new.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Dec 07, 2002 2:05 am    Post subject: Reply with quote  Mark this post and the followings unread

You're already in... check a new forum avaiable for you...

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over6lord
Civilian


Joined: 24 Nov 2002

PostPosted: Sat Dec 07, 2002 10:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey i wanna join im good at graphics and ini bout all im good at i can do voxels or shps either or im good at both so can i join? #Turn-l and im a huge fan of ts

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TheDarkMage
Civilian


Joined: 05 Dec 2002

PostPosted: Sat Dec 07, 2002 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I created my first map!! It is attached to this post. I call it Desert Wars. Its a 2 player Skirmish. Cool eh?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Dec 07, 2002 11:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, if depends on me, you're in. If none of the members become against it, you're in by tomorrow night. Do you have any screenshot of the shps and voxels you did recently?

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TheDarkMage
Civilian


Joined: 05 Dec 2002

PostPosted: Sat Dec 07, 2002 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Whoops, My attachment didn't work. It's Attached to this post.



desertwars.zip
 Description:
Desert Wars

Download
 Filename:  desertwars.zip
 Filesize:  18.2 KB
 Downloaded:  772 Time(s)


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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Dec 08, 2002 12:29 am    Post subject: Reply with quote  Mark this post and the followings unread

I'll check your map in this week. (I still have some damn java programs to do for the university and I'm 'killing my time' here, lazy to start the damn thing.

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Sun Dec 08, 2002 9:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am pretty good at cameos. Also I detalize or totally remake voxels (in fact I can do almost any vxl but only for TS)

Here's an example of a TC of Godwin's Hummvee



op4_bike.zip
 Description:
Actually, I wanna use this vxl in my mod. If u wanna do anyfin wiv it, gimme a credit.

Download
 Filename:  op4_bike.zip
 Filesize:  5.48 KB
 Downloaded:  725 Time(s)


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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Dec 09, 2002 2:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Great voxel, mate. We will use it and you will be credited as well. Can we sorta re-skin it (make it more grey to fit Nod's vehicles colours)?

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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Mon Dec 09, 2002 5:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Great! We could really use your guys help. The more voxel and SHP makers, the better. And I have no problems with Gravity, overlord, and big jah joining PPM Smile

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Dec 09, 2002 3:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea, so really... both overlord and Big jah are in Wink in midnight of BSTZ (Brazilian Summer Time Zone -2:00 GMT) you guys will have access to the recruit forums...


UPDATE: Big Jah and Oerv6lord are now PPM members. (The site has been updated as well as the forum settings)

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Wed Dec 11, 2002 2:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shocked Very Happy Thaangggggzzzzzz, man !!!

Thou, I think that this voxel is 2 big 4 TS... Maybe I'm wrong?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Dec 12, 2002 2:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Resizing is not a real problem, at least, I believe it's not hard to do it with Flyby*'s program...



* can't spell his name, but most of you know who I'm talking about...

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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Thu Dec 12, 2002 6:15 am    Post subject: Reply with quote  Mark this post and the followings unread

No, I dont know what your talken about. Are you talken about Will's Voxel editor? Whats, "Flyby*'s program?"And Banshees right, voxels are very simple to resize.

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One Of A Kind
Gauss Rifle Trooper


Joined: 28 Nov 2002
Location: Derby, England

PostPosted: Thu Dec 12, 2002 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

You can resize voxels using XCC easily enough (it takes a bit of trial and error though), just convert the voxel to PCX, resize the individual images then convert it back to a voxel. It just takes a while to find the right size ratio (I did it once with the Kirov voxel and it took ages to get the proportions right)

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Dec 13, 2002 2:41 am    Post subject: Reply with quote  Mark this post and the followings unread

XCC doesnt resizes it very well, I mean, it only resizes 2 dimensions as far as I know. Flyby's program is not Will Voxel Editor. It's a program that works in 3D Studio Max and GMAX and it converts your work into text, so XCC converts the text to voxel.

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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Fri Dec 13, 2002 5:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh I see. Well your best bet to resize voxels is with Wills Voxel editor Beta 4a, its very simple, and its very affective.

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